本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...
Apply effects directly to sprites. (Not avaiable yet) Create ripple effects on the screen. Stylized and dynamic water. Create a water GameObject by going to GameObject / 2D Object / Water. This ...
The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves ...